Swift
Swift developers who build native iPhone, iPad and Mac apps with SwiftUI and keep them current with each year's Xcode and SDK changes.
Swift is Apple's language for iOS, iPadOS, macOS, watchOS and visionOS, and SwiftUI is its declarative framework for building interfaces across all of them. Apple releases a new Swift version alongside each major Xcode, so a Swift codebase needs regular care to keep compiling cleanly and passing App Store checks.
Hire a Swift developer when the app has to feel fully at home on Apple devices or depends on features such as widgets, Apple Pay, HealthKit or Apple Watch. You can engage our developers by the project, by the hour from $10/hr, or monthly.
What We Build With It
- Build iPhone and iPad screens in SwiftUI, falling back to UIKit where a screen needs finer control
- Write networking and data layers with async/await, Codable and SwiftData or Core Data
- Adopt Swift 6 strict concurrency checking to remove data races in older codebases
- Add Apple platform features such as widgets, App Intents, push notifications, Apple Pay and HealthKit
- Share code between iOS, iPadOS and macOS targets through Swift packages
- Handle signing, TestFlight builds and App Store submission with the current Xcode and SDK
Where It Fits Best
- Premium consumer apps where Apple-standard look, feel and accessibility matter
- Health, fitness and wellbeing apps using HealthKit and Apple Watch
- Retail and subscription apps with Apple Pay, StoreKit and home-screen widgets
- Internal iPad apps for sales, inspections or field teams
- Mac desktop tools that share code with an existing iOS app
Let's build somethingsimple & powerful
Frequently Asked Questions
Should I build in SwiftUI or UIKit?
For new apps, SwiftUI is the sensible default and is where Apple puts most of its new APIs. UIKit is still useful for a few complex screens and for large existing apps, and the two can be mixed in the same project, so it rarely has to be all or nothing.
Will my existing Swift app still be accepted on the App Store?
Apps already live stay available, but every new upload has to meet Apple's current minimum. Since 28 April 2026, uploads must be built with Xcode 26 or later against the iOS 26 SDK, so an app that has not been touched for a while usually needs updating before its next release.
Is native Swift worth it over a cross-platform app?
It is worth it when the app is iOS-first, relies heavily on Apple-specific features, or needs the most polished feel on iPhone. If you need Android and iOS at the same time on a tight budget, a cross-platform route such as Flutter or React Native is often the better starting point.
Do I need a Mac to work with your Swift developers?
No. Our developers build and sign on their own Macs. You need an Apple Developer account for the App Store listing, and we can install test builds on your devices through TestFlight.
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